Problem with player sprite behavior

Hello, I just started using corona and I’m having a little trouble with the behavior of the character’s sprite, even having well configured values for both the character and the platforms (or so I think) it seems to have a different size and… well an image says more than a thousand words

0VsXK9c.png

It’s not falling, it seems that it’s body is so wide that it’s still on the platform and is hitting either the front platform or the upper one. (I’ve manually added the borders)

Here is my code for the character

 local options = local options = {   width = 192,   height = 159,   numFrames = 8,   --sheetContentWidth = 160,     --sheetContentHeight = 200 } local animations = {     {       name = "static-f",       frames = {3},       time = 400,       loopCount = 0,       loopDirection = 0     },     {       name = "move-forward",       frames = {1, 2, 3, 4},       time = 400,       loopCount = 0,       loopDirection = 0     },     {       name = "static-b",       frames = {6},       time = 400,       loopCount = 0,       loopDirection = 0     },     {       name = "move-backward",       frames = {5, 6, 7, 8},       time = 400,       loopCount = 0,       loopDirection = 0     } } local sheetPersonaje = graphics.newImageSheet("images/sprite.png", options) local personaje = display.newSprite(sheetPersonaje, animations) local psPersonaje = physic.addBody(personaje, {density = 5, bounce = 0.01, friction=1}) personaje.x = 145 personaje.y = 300 personaje.anchorX = 0 personaje.anchorY = 0 personaje.width = 0 personaje.height = 0 personaje.isFixedRotation = true personaje.angularVelocity = 0 personaje.sensorOverlaps = 0 personaje:scale(0.53, 0.53) personaje.stroke = {1, 0, 0.5} personaje.strokeWidth = 4 personaje:play()

And here my code for a single platform (since all others have the same properties except for the position)

 local platform = display.newRect(150, 400, 120,30) platform.objType = "ground" platform:setFillColor( color ) local paPlatform = physic.addBody(levelPlatform[i], "static", { friction=1, bounce=0 }) platform.stroke = {1, 0, 0.5} platform.strokeWidth = 4

Thanks in advance :slight_smile: