Hi all!
i’m trying create a body based on polygon.
-- main.lua display.setStatusBar(display.HiddenStatusBar) local physics = require("physics") physics.start() physics.setGravity(0, 10) physics.setDrawMode("hybrid") display.setDefault( "anchorX", 0 ) display.setDefault( "anchorY", 0 ) local vertices = { 0,0,200,0,250,50,200,100,100,150,0,100 } local o = display.newPolygon( 0, 300, vertices ) o.x=0 o.y=300 o.strokeWidth = 2 o:setStrokeColor( 0, 255, 255 ) physics.addBody(o, "static", {friction=0.0, bounce=0.4})
but i see wrong physic body starting from the center of polygon.
and the second issue is polygon has wrong Y coordinate.
i’m using last public release 2013.2076.