Hi @GamingStudio17,
I’m jumping into this thread a bit late, so let me get caught up. You basically want to draw a polygon in real time, and then accurately trace a physics body around it? But since it’s unknown where the “center” of that object will be, you can’t build the body correctly?
By “real time”, do you mean, the physics body must be constantly updated (effectively removed and re-created) on each phase of movement? Or can the application of the body occur after the user “finalizes” the drawing of the polygon?
Brent
) has created some modules which may do exactly what you need: