problem with quitMatch request

Hello,

I suppose this is a bug in gameNetwork library:

when we call “quitMatch” request in our turn - the system set status for all players as “done” and opponent is not able set proper outcome. (the status is set as “none”)
In this case the Game Center display text “No outcome”

When we call “QuitMatch” during not our tour - everything is OK. All status and outcome are set properly.
Could you explain me what is wrong - Am i doing something wrong or this is a bug?

Best regards,

Dario

I am also having problems with quitMatch, and it seems to happen regardless of whether it is the local player’s turn.

The specified “outcome” is set, the turn is passed to the “nextParticipant” specified, but the match status is set to “ended” and the final “data” is not passed.

The listener is called. Looking at the event object passed to the listener, I only see the following keys and values:

provider    gamecenter

type    quitMatch

name    gameNetwork

I am also having problems with quitMatch, and it seems to happen regardless of whether it is the local player’s turn.

The specified “outcome” is set, the turn is passed to the “nextParticipant” specified, but the match status is set to “ended” and the final “data” is not passed.

The listener is called. Looking at the event object passed to the listener, I only see the following keys and values:

provider    gamecenter

type    quitMatch

name    gameNetwork