Problem with scrolling background

Hi all,

I’ve got an issue with my scrolling background. I am using tiled images to save on texture memory and am moving them using an enterFrame EventListener and img.x = img.x + MoveSpeed – (1.0)

My issue is that occasional I’m getting tiny gaps in-between some of the images that creates a flickering line that moves across the screen. I think this is down to a minuscule difference in the calculation time.

I’ve been trying different ways to move the background (so far too much of a performance drain) and have even gone as far as to try and adjust each image if there is a tiny gap. This is proving ridiculously complex so I’m wondering if anyone knows of any other ways I can scroll my background images?

Any help would be really appreciated!

Thanks