Problem with setHighScore in gamecenter

Im having some trouble implementing game center in a game im developing. Particularly, when adding a highScore to the leader boards. I have defined a global variable in the main for using the gameNetwork API

 gameNetwork = require "gameNetwork" 

The login with game center is fine, the problem comes when i set a highscore. Im doing this,

[code]

local function requestCallback(event)
playerName = event.data[0].playerID
playerRank = event.data[6].rank
native.showAlert( “Title”,"PlayerID: “…playerName…” Rank: "… playerRank, { “OK” } )
end

gameNetwork.request( “setHighScore”,
{
localPlayerScore = { category=“LeaderBoardID”, value= tonumber(finalScore) },
listener=requestCallback
}) [/code]

The requestCallback function is never called, i don’t know what im doing wrong.

Thanks

[import]uid: 118815 topic_id: 25739 reply_id: 325739[/import]

After taking a look in game center, the scores seem to be uploaded correctly. Now, the problem i have is that i can’t figure out why the callBack function is never called.

Any clue?

Thanks [import]uid: 118815 topic_id: 25739 reply_id: 104341[/import]

I have the exact same problem.

The listener is never called. This is big trouble if you implement your own high-score screen :frowning:

Any ideas ? [import]uid: 108334 topic_id: 25739 reply_id: 141393[/import]

I have the exact same problem.

The listener is never called. This is big trouble if you implement your own high-score screen :frowning:

Any ideas ? [import]uid: 108334 topic_id: 25739 reply_id: 141393[/import]