Hi you all, in my physics-based game, I get the following error when my character’s y coordinate is higher than the screen’s height
[lua]
File: …nzoestienne/Desktop/prova director/gameWithSound.lua
Line: 142
Attempt to index upvalue ‘player’ (a nil value)
stack traceback:
[C]: ?
…nzoestienne/Desktop/prova director/gameWithSound.lua:142: in function <…nzoestienne/Desktop/prova director/gameWithSound.lua:140>
?: in function <?:218>
[/lua]
The code I’ve used to do that is
[lua] –START: GAME OVER
local statusText = display.newText("", _W/2, _H/2-100, “FOO”, 32)
local timeText = display.newText("", _W/2, _H/2, “FOO”, 32)
local function adjustText()
if player.y > _H then
statusText.text = "Game Over"
media.playSound( “suoni/gameover.wav” )
local function replacePlayer()
player:removeSelf()
player = nil
end
timer.performWithDelay( 100, replacePlayer )
statusText:setTextColor(255, 255, 0)
Runtime:removeEventListener(“enterFrame”, scroll)
else
statusText.text = ""
end
end
Runtime:addEventListener(“enterFrame”, adjustText)[/lua]
where line 142 is " if player.y > _H then"
and line 140 is "local function adjustText()"
How can I fix this bug?
Thank you so much!