I am making a game that I (for my own sanity as scaling and such currently seems too complex - I will get into that at a later stage) target to IPhone retina devices (= 4 and 4s).
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I am not sure how to tell when building which minimum requirements, the app I get thinks it is for all iPhones from iOS 3.2 upwards, which is not what I want.
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I set the dimensions to 960 and 640 in landscape mode in the config.lua and on the device I get this:
The actual game play unfolds correctly on the whole screen, however the graphics are scaled down by factor 0.5 and centered in the middle.
How to get that right? Currently I have no further ideas what I did wrong and advice is appreciated. [import]uid: 109677 topic_id: 22613 reply_id: 322613[/import]