problems on device

I am just dropping a note to see if anyone is having problems with cloud calls on Android devices?

In the simulator, everything works perfectly.  I drop an apk file on a device (I have a Nook and a Galaxy S3), and had problems with achievements… achievements would never load in my display scene…

I upgraded to the latest build 2013.1095.  Simulator again works perfectly.  Achievements now work on the devices, but everything else that was previously working is no longer working… unlocking achievements and submitting scores.  My app just hangs when making those cloud calls.  Its like it never returns from these calls and everything just stops.

Why would the simulator have no problems, but device build have these weird issues?  Why would the issues change when upgrading to a new build?

I only tried this on Android, so I do not know if this carries over to iOS.

I would appreciate any insight to this… I am stumped.

–john

Hi John,

Can you please post your debug data so I can take a look.

Thanks

-Mohamed

Do you have the Internet permission on in your build.settings file?

To answer both questions…

Rob, yes, I do have the Internet permission.

Mohamed,  I am having a bit of difficulty getting the debug info from my android devices (not sure why).  I will try to figure it out and will post what I can get.

It is very strange that using 2013.1080 was causing a problem only with getUnlockedAchievements.  I looked at my code for days, and figured why not try to use the latest build.  I upgraded to 2013.1095 and the achievements started working… but then everything else stopped working.

With both builds, there was no problem with running in the simulator.

Very strange.

Can you post your build.settings and some code from where you’re having problems?

Well… I tweaked a little more code over the past couple of days, and now I no longer have this problem on devices.

Finally got logcat working again, and I don’t see any errors.

So, I am not sure what the original problem was, or what I did to fix it. :stuck_out_tongue:

Whatever it was, it worked on the simulator.

If it happens again, I will post debug info.

Hi John,

Can you please post your debug data so I can take a look.

Thanks

-Mohamed

Do you have the Internet permission on in your build.settings file?

To answer both questions…

Rob, yes, I do have the Internet permission.

Mohamed,  I am having a bit of difficulty getting the debug info from my android devices (not sure why).  I will try to figure it out and will post what I can get.

It is very strange that using 2013.1080 was causing a problem only with getUnlockedAchievements.  I looked at my code for days, and figured why not try to use the latest build.  I upgraded to 2013.1095 and the achievements started working… but then everything else stopped working.

With both builds, there was no problem with running in the simulator.

Very strange.

Can you post your build.settings and some code from where you’re having problems?

Well… I tweaked a little more code over the past couple of days, and now I no longer have this problem on devices.

Finally got logcat working again, and I don’t see any errors.

So, I am not sure what the original problem was, or what I did to fix it. :stuck_out_tongue:

Whatever it was, it worked on the simulator.

If it happens again, I will post debug info.