Problems With AddLovin Implementation

Hello, everyone ,

i’m having some problems/dificults implementing AppLovin Plugin, I have followed all the plugin documentation and i’ve still have some doubts.

Can anyone show me how implement AppLovin Plugin?

And an example of how to use the reward video, i need this functionality for when the user dies, before he be redirected to the game over scene he have the opportunity to click a button to watch a video and earn one more chance to try again.

Regards,

Miguel Lima

This sample app might help get you started:

https://github.com/coronalabs/plugins-sample-applovin

Rob

I already viewed this plugin and my code is based on it. My only problem is that ads doesn’t show. How much time take to ads appear?

Are you printing out any messages in your listener function?

Are you testing on a real device (and not the simulator)?

yes

What are the messages you are seeing?

Simulador don’t run applovin

You can only test ad plugins on a real device. None will work in the simulator. 

Rob

O test in a real decide using TestFlight

If you are testing on a real device, you will have to plugin your device into your computer’s USB port and use Xcode’s “Windows->Devices & Simulators”. Select your test device and then open the device’s console log. Corona’s console log won’t show messages from your device unless you directly build to your device from the simulator.

Rob

This sample app might help get you started:

https://github.com/coronalabs/plugins-sample-applovin

Rob

I already viewed this plugin and my code is based on it. My only problem is that ads doesn’t show. How much time take to ads appear?

Are you printing out any messages in your listener function?

Are you testing on a real device (and not the simulator)?

yes

What are the messages you are seeing?

Simulador don’t run applovin

You can only test ad plugins on a real device. None will work in the simulator. 

Rob

O test in a real decide using TestFlight

If you are testing on a real device, you will have to plugin your device into your computer’s USB port and use Xcode’s “Windows->Devices & Simulators”. Select your test device and then open the device’s console log. Corona’s console log won’t show messages from your device unless you directly build to your device from the simulator.

Rob