Hello,
I’m having a problem playing back audio at a specific location. My initial tactic was to start the audio playback, then seek to the correct playback position, like so:
audio\_channel = audio.play(sound)
audio.seek(seek\_position, { channel = audio\_channel }
However, in both the simulator and on the iPad, the audio would start playing back at the beginning for a split second, then seek to the correct playback position. The result was that you could hear a little “blip” or “hiccup” at the beginning of the playback.
So, I updated my code like so:
audio.setVolume( 0 )
audio\_channel = audio.play(sound)
audio.seek(seek\_position, { channel = audio\_channel })
audio.setVolume( 1 )
On the simulator this works great, but on the iPad it didn’t make any difference at all. Any suggestions?
Thanks,
- Bret [import]uid: 168791 topic_id: 30266 reply_id: 330266[/import]
