Problems with Facebook

Hello everybody.
By now I’ve almost done my game, I just need to set a bunch of details, and it’s done. However is still unclear the on-line part, more precisely I’m speaking to the facebook integration.
1 Never lose the progress made by the player.
2 Save the score for every level made by every friend.
3 Let the player exchange lifes (Since almost every game allow it)

I’ve seen some guides and videos, and I’ve understood how to make the access to FB and get the friend list, but how can I do the other things I’ve said above? Can you help me? Perhaps with some code examples. Moreover I wondered if the differences between iOS and Android do really matter. I really hope that you can help me again, thank you!

Generally speaking, you’re not actually going to use Facebook for this, but a service like parse.com or http://coronium.io/ for this. What you use Facebook for is to get a Unique login ID that you then use with these services to ID your player. So you get them logged into facebook, get their ID, and then do your thing, which will be unique to your app.

Develephant who made coronium.io has also created a mod_parse.lua module making it easy to work with parse.com. You can search the forums for mod_parse and find information on it.

Rob

Thanks Rob,.
You’re always available and helpful. In the last hours I watched what you said, it sounds simple but I have still some doubts about how it works. I hope don’t mind if I bother you again…

thanks again :slight_smile:

Generally speaking, you’re not actually going to use Facebook for this, but a service like parse.com or http://coronium.io/ for this. What you use Facebook for is to get a Unique login ID that you then use with these services to ID your player. So you get them logged into facebook, get their ID, and then do your thing, which will be unique to your app.

Develephant who made coronium.io has also created a mod_parse.lua module making it easy to work with parse.com. You can search the forums for mod_parse and find information on it.

Rob

Thanks Rob,.
You’re always available and helpful. In the last hours I watched what you said, it sounds simple but I have still some doubts about how it works. I hope don’t mind if I bother you again…

thanks again :slight_smile: