So I spawn my enemies using some simple spawn code and add them to a table.
Then in my game loop I have
[lua]if enemies[1] then
Particles.SetEmitterTarget( “smallShipFiring1”, enemies[1], false, 0, 0, 0 )
end
if enemies[2] then
Particles.SetEmitterTarget( “smallShipFiring2”, enemies[2], false, 0, 0, 0 )
end
if enemies[3] then
Particles.SetEmitterTarget( “smallShipFiring3”, enemies[3], false, 0, 0, 0 )
end
if enemies[4] then
Particles.SetEmitterTarget( “smallShipFiring4”, enemies[4], false, 0, 0, 0 )
end
if enemies[5] then
Particles.SetEmitterTarget( “smallShipFiring5”, enemies[5], false, 0, 0, 0 )
end[/lua]
This basically works ok except the new x&y offset features don’t work at all. They do nothing and also when flip my enemies (they travel left and right) with enemies[i].xScale = -1. Then they fire all sorts of crazy. Goes really fast, but just sound, no particles. Any Ideas?
[lua]if enemies[i].type == “royalNavy” then
if playerIsAttacking then
if enemies[i].underAttack == true then
enemies[i]:translate( 0, 0 )
elseif enemies[i].playerSpotted == true then
enemies[i]:translate( -0.1, 0 )
elseif enemies[i].x >= _xPlayer then
enemies[i]:translate( speedLeft, 0 )
enemies[i].xScale = 1
else
enemies[i]:translate( speedRight, 0 )
enemies[i].xScale = -1
end
else
enemies[i]:translate( speedLeft, 0 )
enemies[i].xScale = 1
end
end[/lua] [import]uid: 26289 topic_id: 21070 reply_id: 321070[/import]