Hi, I use 100 pictures in my app.The size of each picture is 20 kb.
I build an array to use in an spriteanimation like this:
myAnim = sprite.newAnim{ “img1.png”, “img1.png”, “img1.png”, “img1.png”, “img1.png”, “img1.png”, “img1.png”, “img1.png”,
“img2.png”, “img2.png”, “img2.png”, “img2.png”, “img2.png”, “img2.png”, “img2.png”, “img2.png”,
.
.
.
.
.
“img100.png”, “img100.png”, “img100.png”, “img100.png”, “img100.png”, “img100.png”, “img100.png”, “img100.png”}
I load each picture 8 times in row, does this take 8 times the memory aswell??
I have to do it like this otherwise the animation goes to fast or is it another way to do it?
Sorry for my basd english but I hope someone understand what I am trying to do.
Magnus
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