A bit of a rookie question here.
I am testing a game with physics and, some _ relatively _ heavy graphics effects implemented in LUA and a min. frame-rate of 60 FPS. My game is virtually unplayable on iPhone 3GS and iPad 1. A couple of levels have difficulties with iPhone 4 (even after stripping out some effects).
Solutions that I have tried:
1 - Lowering the framerate to 30 FPS is not a good idea because I also implement some high speed collisions: at 30 FPS objects “go through” each other and gameplay is compromised without remedy.
2 - Strip out more graphics effects (particles and some custom LUA tweens). Yes some results here (on iPhone 4) but really, why doing this if iPhone 4S and 5 (largest majority of phones sold if I am not wrong) and iPad 2 allow me to be more creative?
So my question : is there a way, in iTunes connect or otherwise, to restrict hardware to iPhone 4S and above, iPod touch 5 gen and iPad 2 and above?