Is there a way to see the lines/functions that are using memory in the profiler?
Example: I opened my game and left it there without any interaction. The memory graph shows a constant increase/decrease and I would like to find out who is behind that increase.
+1 for this
your old profiler code had this in there, but i can’t get that to work any more…
@Renato,
the memory pattern in the screenshot looks normal. The garbage collector works intermittently so you will always get a sawtooth shape but the peaks and valleys seem to occur at the same place so no problem there.
@punyroboto,
We will see about adding a feature in Glider profiler that will help pinpoint memory leaks. Still trying to think of the best interface to achieve this goal but I think a table showing the 10 largest lua tables and especially those that keep increasing in size.
Regards,
M.Y. Developers
The app was without any interaction, so the memory graph should be a line, not a sequence of peaks and valley, doesn’t it?.
I think that the pattern was created because I had some function that was consuming/releasing memory at a fixed time/frames intervals. I just wanted to find out what function was that.
@punyroboto,
We will see about adding a feature in Glider profiler that will help pinpoint memory leaks. Still trying to think of the best interface to achieve this goal but I think a table showing the 10 largest lua tables and especially those that keep increasing in size.
Regards,
M.Y. Developers
that sounds really useful, thanks!
though i must admit i liked the interface in your old profiler that had the line of code at each major change of memory.
Hi M.Y developers,
I am using it for the first time, its taking very long time to perform its operation. That too when enable mode 4 its takes at least 30 min to debug. Why is this happening . Its not specific , that which line causes the problem . Where can i get the detailed support for this ?
Thanks,
Kumar KS
Hi M.Y Developers ,
Can i test the memory leak and other problems, while running my game ? Or it will always show at the beginning of the game.
Is there any way to check my performance at run time?
Thanks,
Kumar KS
+1 for this
your old profiler code had this in there, but i can’t get that to work any more…
@Renato,
the memory pattern in the screenshot looks normal. The garbage collector works intermittently so you will always get a sawtooth shape but the peaks and valleys seem to occur at the same place so no problem there.
@punyroboto,
We will see about adding a feature in Glider profiler that will help pinpoint memory leaks. Still trying to think of the best interface to achieve this goal but I think a table showing the 10 largest lua tables and especially those that keep increasing in size.
Regards,
M.Y. Developers
The app was without any interaction, so the memory graph should be a line, not a sequence of peaks and valley, doesn’t it?.
I think that the pattern was created because I had some function that was consuming/releasing memory at a fixed time/frames intervals. I just wanted to find out what function was that.
@punyroboto,
We will see about adding a feature in Glider profiler that will help pinpoint memory leaks. Still trying to think of the best interface to achieve this goal but I think a table showing the 10 largest lua tables and especially those that keep increasing in size.
Regards,
M.Y. Developers
that sounds really useful, thanks!
though i must admit i liked the interface in your old profiler that had the line of code at each major change of memory.
Hi M.Y developers,
I am using it for the first time, its taking very long time to perform its operation. That too when enable mode 4 its takes at least 30 min to debug. Why is this happening . Its not specific , that which line causes the problem . Where can i get the detailed support for this ?
Thanks,
Kumar KS
Hi M.Y Developers ,
Can i test the memory leak and other problems, while running my game ? Or it will always show at the beginning of the game.
Is there any way to check my performance at run time?
Thanks,
Kumar KS