I’ll begun with my comments yesterday in Slack:
"I alluded in some recent forum threads to doing streams… a bit rough (haven’t done anything like this since Corona Geek), but I kind-of sort-of know a bit about OBS now and had a go these last couple of nights (forgot to record the VOD yesterday :P): Twitch link
Many known issues! Off the top of my head:
- Streets noises: cars, motorcycles, etc. <_< Maybe I can still tune the noise filters…
- Forgot to add audio while in the texture image view. Just a silly oversight.
- Got cut off at the beginning and end; need to allot a little cushion.
- Should have recorded in a higher resolution.
- Chat disappears pretty quick.
- Obviously lots of bells and whistles are missing.
I might play some games too, to lure in stray viewers if nothing else, but I’m leaning toward live-coding being the focus. (This test was rather show-and-tell, but I expect normal fare would involve puttering away on just one or maybe two things.)"
As I mention in the linked video, I plan to begin finishing up that texture tile stuff. I think the end is in sight, so might avoid doing any work on it offline; with larger projects I imagine the streams will be more like development snapshots. I don’t have much of a schedule in mind (especially now), but expect it will mostly be evenings (CST), like this one was.
At the moment I’m thinking of following that stuff with revisiting and / or tinkering with some the engine branch stuff I mention near the end. Maybe some plugin stuff after that.
Lua, C++, and shader stuff is all on the table. Probably a lot of math, too, given the way my projects go.
As for the commentary that got lost in the video, when showing the current texture, it was something to this effect: “Rather than being intended as an image, this is shader data, encoding the normals and / or knots. However, the data is found in the image where you would find the tiles, so we build it up out of the shapes being shown–lone curves on the corners, caps on the bottom / right sides, curve + triangle combinations in all the interior bits.”