A brief update here.
I did a short little 2D geometry stream, although while explaining things I’d cropped the window a bit. I would actually like to revisit that, on the one hand to correct for that but with any luck also going a bit deeper into the topics in question.
Following a bit of a lull, I’ve begun doing some C++ plugin development, in particular Blend2D as mentioned here. I probably have one or two more of these left before I explore something else.
Everything is now being backed up to YouTube and BitChute.
Lastly, I’m now stashing snapshots of the stream’s code here.