Hi Thanks J. for the feedback and all.
I started off with placing a d-pad, but then it would obstruct the screen and I did not want to have a scrolling screen (I personally dislike where you cannot see the game screen in its entirety).
THe next option was to go for swipes, In Objective-C it is easy as settin gup gestures, in Corona, it is easy, but involves a bit of math and I did not want to do calculations on small swipes and determining if that was a horizontal or a vertical swipe or to totally disregard the swipe, so it came down to setting up buttons.
I am not trying to justify, just narrating the facts, if you hold the iPhone like a joystick and then tap the screen with your thumbs, the game play is a bit more fun and easy. But obviously each of we looks at controls and inputs differently.
I cannot animate, I wanted to have an animation where the fence gets cut by an acetylene flame and the grill falls off. then the Police tape of DO NOT CROSS wraps across the screen and the elements pop up in the places. I would have swapped the Play and the About, but it is a bit odd to have the main button on the right, generally most of the main buttons are on the left.
I spend a lot of time on creating the game, I am in the midst of adding newer levels between the million other things that I have to finish.
You see the number of moves, they are not about boasting to your friend, every time you move, you reduce a move in some levels that I am working on, you have movePacks where you can get 10 odd moves, and you start not with 200 moves, but a very small number of moves, so you have to choose between getting the keys of getting movePacks. I am also trying to introduce some moveable objects, that you can push out of the way. I’ve got some issues which hopefully should get resolved soon and I could introduce those new items in the levels.
Hope that the new levels will also be fun to play. It is funny, how a component created to resolve some issue forms the component of another app/program. The Ratings Dialog and the PropertyBag are byproducts of some issues I was facing in this game.
thanks,
cheers,
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