Promo Codes for Escape The Factory available

Hi,
If anyone is interested to try out Escape the Factory, I have a few Promo Codes available to give out, but please leave a review, strange that I cannot review my own game on the reviewme site [Conflict of interest].

Rather than post a bunch of Promo Codes here, let me know and I will send them to you.

The game play video is here on YouTube

some screenshots for the game

cheers,

Jayant C Varma [import]uid: 3826 topic_id: 7581 reply_id: 307581[/import]

Thanks for the promo code! The gameplay is interesting, I really like this sort of “move a character around a grid” gameplay. The controls were okay but I think the controls in Walkabout work better; have you seen that game? Also, the design of your intro menu is a little weird, with the tiny Play button stuck down in the corner. Overall, this was a fun take on a classic concept. [import]uid: 12108 topic_id: 7581 reply_id: 27192[/import]

Hi Thanks J. for the feedback and all.

I started off with placing a d-pad, but then it would obstruct the screen and I did not want to have a scrolling screen (I personally dislike where you cannot see the game screen in its entirety).

THe next option was to go for swipes, In Objective-C it is easy as settin gup gestures, in Corona, it is easy, but involves a bit of math and I did not want to do calculations on small swipes and determining if that was a horizontal or a vertical swipe or to totally disregard the swipe, so it came down to setting up buttons.

I am not trying to justify, just narrating the facts, if you hold the iPhone like a joystick and then tap the screen with your thumbs, the game play is a bit more fun and easy. But obviously each of we looks at controls and inputs differently.

I cannot animate, I wanted to have an animation where the fence gets cut by an acetylene flame and the grill falls off. then the Police tape of DO NOT CROSS wraps across the screen and the elements pop up in the places. I would have swapped the Play and the About, but it is a bit odd to have the main button on the right, generally most of the main buttons are on the left.

I spend a lot of time on creating the game, I am in the midst of adding newer levels between the million other things that I have to finish.

You see the number of moves, they are not about boasting to your friend, every time you move, you reduce a move in some levels that I am working on, you have movePacks where you can get 10 odd moves, and you start not with 200 moves, but a very small number of moves, so you have to choose between getting the keys of getting movePacks. I am also trying to introduce some moveable objects, that you can push out of the way. I’ve got some issues which hopefully should get resolved soon and I could introduce those new items in the levels.

Hope that the new levels will also be fun to play. It is funny, how a component created to resolve some issue forms the component of another app/program. The Ratings Dialog and the PropertyBag are byproducts of some issues I was facing in this game.

thanks,

cheers,
[import]uid: 3826 topic_id: 7581 reply_id: 27193[/import]

generally most of the main buttons are on the left

Actually, where you probably want the Play button is giant and in the middle of the screen. Probably not bigger than the game’s title, but it’s definitely the second most important thing on the screen.

I am also trying to introduce some moveable objects

sweet [import]uid: 12108 topic_id: 7581 reply_id: 27245[/import]