How can I prompt the push notification dialog later?
When coding native, as soon as you call registerForRemoteNotificationTypes, iOS will bring up a prompt to the user to confirm they wish to enable push notifications. In Corona I can’t figure out how to do this, the prompt shows up as the first thing when the app starts.
Why would I want to do this later? Because:
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It should be determined if the device is connected to the internet before prompting for permission so it doesn’t fail when connecting to APNS.
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I want to introduce push notification after explaining to the user why he should accept it.
Any solutions/thoughts?
I believe it is the permissions in the build settings that initiate the prompt. Not sure if you can bring up that prompt later.
I believe it is the permissions in the build settings that initiate the prompt. Not sure if you can bring up that prompt later.
I was wondering about this too, maybe the good folk at Corona themselves can shed some light on this?
@martijnreintjes: Did you find a solution on this?
Nope, didn’t research it much either though.
I’m planning this for a future project, so I was just doing some general research into the subject.
I guess it would be possible in the enterprise version, since you can build your own plugins with that. But for now I don’t think there is a solution since Corona makes the call in the config files …
I wasn’t worried about this until I saw my wife decline push messages in a turn based game the other day. I asked her why and she said she wanted to make sure the game was good before turning on push.
I think it would be really nice if we could decide the timing of this. For example to show a message “This is a turn based game, it is important to enable push messages.”, and then pop up the push dialog after user presses OK.
That is exactly the reason I want it implemented like that, I think the conversion would be much better of people adding push
I was wondering about this too, maybe the good folk at Corona themselves can shed some light on this?
@martijnreintjes: Did you find a solution on this?
Nope, didn’t research it much either though.
I’m planning this for a future project, so I was just doing some general research into the subject.
I guess it would be possible in the enterprise version, since you can build your own plugins with that. But for now I don’t think there is a solution since Corona makes the call in the config files …
I wasn’t worried about this until I saw my wife decline push messages in a turn based game the other day. I asked her why and she said she wanted to make sure the game was good before turning on push.
I think it would be really nice if we could decide the timing of this. For example to show a message “This is a turn based game, it is important to enable push messages.”, and then pop up the push dialog after user presses OK.
That is exactly the reason I want it implemented like that, I think the conversion would be much better of people adding push
Are there any updates on this guys? I’m looking to do the same thing…
Any help is hugely appreciated! 
Maybe we should put it on their feature request tracker?
Thanks for setting it up! Just voted for it
Are there any updates on this guys? I’m looking to do the same thing…
Any help is hugely appreciated! 