hi
i am making a turn based multiplayer game.
This involves a lot of server based logic(which i have currently written in php)
Being a multiplayer game, it demands push service by default.
I started working with GCM. But the biggest hurdle on this path is GCM isnt simulator friendly.
I tried luaSockets, unsuccessfully though, to implement same.
A non-blocking tcp/udp listener in my app, basically that doesnt slow down my game.
Game involves continuous graphics, so i cant wait on the port on the main thread.
so does there exists a simulator friendly push service?
Any leads on this will be helpful?