Okay, I figured out the problem although I don’t know why it worked in the simulators and on my Android phone. I’ll explain what I did in case anyone else runs into this:
My project is just a simple game framework using storyboard. I have screens for splash screen, the game, settings, help, etc. I made a copy of my project and removed everything except the main.lua and my splashscreen.lua. I set storyboard to reload the splash screen every 3 seconds. I built this and tried it on the iPod but I still had the same problem and all it was showing was one PNG file. The PNG file was full screen so I decided to trim it and make it only the logo part of the image. When I tried to edit it, PhotoShop could not read the file. So I took another copy of the image and recreated the splash screen. I closed the image and reopened it in Photoshop to make sure it was working. Using this new PNG file, I was able to build both the testing project and my original project and they both ran on the iPod.
Thanks for your previous suggestion on using Xcode’s console. Now I have that set up and I’m sure it will come in handy down the road.
Mark [import]uid: 117098 topic_id: 21059 reply_id: 83332[/import]