Hey guys,
I have a physics object that I would like to have move at a specific set speed and never go faster or slower. I currently am using applyForce every frame and checking the objects velocity before applying more force.
Just wondering if others have ideas of a better way to do this, or is this the best option? Another option might be to use the “setVelocity” method to keep it at a constant speed.
Any suggestions or comments are appreciated. Wanted to ask becasue this will be the core of my game.