Question about animations.

Hi,

I have a two-frame animation sprite sheet that I want it each of it’s frames 1/2 of the “time” I set in the animation sequence data, but it’s not working on “time = 1000” and it would show the first frame then quickly go to frame 2 and wait more there but I wanted to see each frame half a second but it almost misses first frame.

But if I increase the time to 2000 then it’s behavior changes and behaves better but I want to time it to 1000.

I’m using latest public build on OS X and here is my sequence data:

local heartBreakAnimationSequenceData = { { name = "break", frames = { 1, 2 }, time = 2000, loopCount = 1 }, }