Question About Corona Starter.

Correct me if I’m wrong but the indie license has been replaced with a starter license? Therefore, I can publish a title until I make a certain amount of money off of a title?

Thanks.

I don’t think it’s a certain amount off a title, I think if your company makes $100K per year or more CL thinks you should have enough left over for a Pro license. :slight_smile:

But basically, with Starter edition you can make games and make a lot of money before CL ever says, “ahem…”

 Jay

PS - That’s spelled out on this page: http://coronalabs.com/products/corona-sdk/faqs/

I have to say that I’m more than a little angry/upset about the new pricing plans.  I design games as a hobby, not to make a living.  My indie subscription ran out in Feb this year and due to the current recession (surely you guys have heard about it?) I couldn’t afford to renew straight away due to having minor things* like the rent and bills to pay as well as a family to feed.  So now I find out that if I want to carry on having access to things like the daily builds and features such as IAP it is gonna cost me more than double the amount I previously paid which has just priced me right out of the game.  I want to stay with Corona as I feel it’s the best at what it does and is easy to learn but now I just don’t know.

Now don’t get me wrong, I think offering the free version is great as a way of getting people started, but surely you could have kept the Indie level in there as well couldn’t you?

*that’s sarcasm that is.

I keep hearing people say this and I honestly don’t get it.

Daily builds aren’t anything someone needs (I know, maybe you’re waiting for a bug fix, but in general, it’s a luxury) and [EDIT: words more harsh than I intended used to be here]. (That’s a generic “you” - not meaning any specific person.)

So other than those, you’re getting yesterday’s version of pro Corona SDK for free. And that’s bad, how?

 Jay

PS - I know some people download daily builds all the time – I personally see it as a time sink. I tend to use the last public release in almost everything I do.

OK, first of all like I stated above, I do this for a hobby (as I’m sure quite a few other people do here), I probably only get a handful of hours a week to spend coding, I’m not a great coder but I really really enjoy doing it and finding out how to do stuff as I’m going along and despite Corona being relatively easy to use compared to other packages I do still find it difficult at times. If I make a bit of money from it then great but it’s not why I do it and the new pricing is just ridiculous. With the new system if someone produces an ad supported game they can no longer offer the option of removing the ads with an IAP but will have to produce two versions (ad supported and paid) and just send the user off to the app store to buy the paid version - something that I know a lot of people won’t do as it’s more hassle.

To be honest I find your comment above to be insulting not just to myself but to all the other hobbyists here.

You’re right, ATM, in reading back over that it sounded way more harsh than I intended. I did clip it out, but it’s still in your quote so people can see what I said.

What I meant, and should have said, was that lack of IAP won’t stop someone from making a good game – and a game that can make money. 

And you’re right - not being able to turn a lite version into a full version using IAP isn’t the best. I just see the advantages to the Starter edition as *way* more compelling than the disadvantages… But I apparently came off a lot stronger than I meant to.

 Jay

As a hobbiest (at least until I earn enough money a year to be called a professional) I have to agree with Jay, no disrespect to Appletreeman of course!

All my games/apps so far can be made with Corona Starter and I would have been $200 better off, and I can now look seriously into android/amazon without any extra cost, just time of course. Hopfully I will have an Amazon Kindle build ready for one of my apps tonight!

If I was a new user today, I do think $600 is very expensive and I can see where you are coming from and your frustration isn’t unjust, however the starter edition would suit my needs with some work arounds so im quite happy with it all. I’ve never been a fan of IAP’s and have had more success with paid+lite then free+iap (i’m sure this isn’t the same for all devs though). Also with Corona targeting a bigger userbase, there will be a lot more 3rd party tools & applications targeted to the growing Corona community which can only be a good thing!

In a few months time, I’m sure I will take advantage of the $349 upgrade for the next couple years. 

It’s got to be a great thing for hobbyists, surely?

You can put your game out there, and if you start getting good download figures, you’ll make the $600 license fee needed to add IAP’s in no time. If not, then you probably don’t need IAP anyway - any $$ you’re missing out on is still way less than the $199 or $349 you would’ve had to stump up yesterday…

When I had my Pro subscription I only ever used the Public Builds. Suddenly I can make exactly the kinds of games I want to make, for all platforms, for $349 less than before! I think nick_sherman has the right idea; if you get the kinds of sales that justify using IAP’s, you’ve probably already made the subscription cost back in profit. 

I don’t think it’s a certain amount off a title, I think if your company makes $100K per year or more CL thinks you should have enough left over for a Pro license. :slight_smile:

But basically, with Starter edition you can make games and make a lot of money before CL ever says, “ahem…”

 Jay

PS - That’s spelled out on this page: http://coronalabs.com/products/corona-sdk/faqs/

I have to say that I’m more than a little angry/upset about the new pricing plans.  I design games as a hobby, not to make a living.  My indie subscription ran out in Feb this year and due to the current recession (surely you guys have heard about it?) I couldn’t afford to renew straight away due to having minor things* like the rent and bills to pay as well as a family to feed.  So now I find out that if I want to carry on having access to things like the daily builds and features such as IAP it is gonna cost me more than double the amount I previously paid which has just priced me right out of the game.  I want to stay with Corona as I feel it’s the best at what it does and is easy to learn but now I just don’t know.

Now don’t get me wrong, I think offering the free version is great as a way of getting people started, but surely you could have kept the Indie level in there as well couldn’t you?

*that’s sarcasm that is.

I keep hearing people say this and I honestly don’t get it.

Daily builds aren’t anything someone needs (I know, maybe you’re waiting for a bug fix, but in general, it’s a luxury) and [EDIT: words more harsh than I intended used to be here]. (That’s a generic “you” - not meaning any specific person.)

So other than those, you’re getting yesterday’s version of pro Corona SDK for free. And that’s bad, how?

 Jay

PS - I know some people download daily builds all the time – I personally see it as a time sink. I tend to use the last public release in almost everything I do.

OK, first of all like I stated above, I do this for a hobby (as I’m sure quite a few other people do here), I probably only get a handful of hours a week to spend coding, I’m not a great coder but I really really enjoy doing it and finding out how to do stuff as I’m going along and despite Corona being relatively easy to use compared to other packages I do still find it difficult at times. If I make a bit of money from it then great but it’s not why I do it and the new pricing is just ridiculous. With the new system if someone produces an ad supported game they can no longer offer the option of removing the ads with an IAP but will have to produce two versions (ad supported and paid) and just send the user off to the app store to buy the paid version - something that I know a lot of people won’t do as it’s more hassle.

To be honest I find your comment above to be insulting not just to myself but to all the other hobbyists here.

You’re right, ATM, in reading back over that it sounded way more harsh than I intended. I did clip it out, but it’s still in your quote so people can see what I said.

What I meant, and should have said, was that lack of IAP won’t stop someone from making a good game – and a game that can make money. 

And you’re right - not being able to turn a lite version into a full version using IAP isn’t the best. I just see the advantages to the Starter edition as *way* more compelling than the disadvantages… But I apparently came off a lot stronger than I meant to.

 Jay

As a hobbiest (at least until I earn enough money a year to be called a professional) I have to agree with Jay, no disrespect to Appletreeman of course!

All my games/apps so far can be made with Corona Starter and I would have been $200 better off, and I can now look seriously into android/amazon without any extra cost, just time of course. Hopfully I will have an Amazon Kindle build ready for one of my apps tonight!

If I was a new user today, I do think $600 is very expensive and I can see where you are coming from and your frustration isn’t unjust, however the starter edition would suit my needs with some work arounds so im quite happy with it all. I’ve never been a fan of IAP’s and have had more success with paid+lite then free+iap (i’m sure this isn’t the same for all devs though). Also with Corona targeting a bigger userbase, there will be a lot more 3rd party tools & applications targeted to the growing Corona community which can only be a good thing!

In a few months time, I’m sure I will take advantage of the $349 upgrade for the next couple years. 

It’s got to be a great thing for hobbyists, surely?

You can put your game out there, and if you start getting good download figures, you’ll make the $600 license fee needed to add IAP’s in no time. If not, then you probably don’t need IAP anyway - any $$ you’re missing out on is still way less than the $199 or $349 you would’ve had to stump up yesterday…

When I had my Pro subscription I only ever used the Public Builds. Suddenly I can make exactly the kinds of games I want to make, for all platforms, for $349 less than before! I think nick_sherman has the right idea; if you get the kinds of sales that justify using IAP’s, you’ve probably already made the subscription cost back in profit.