I have a group for controlling the dropping crate to appleForce, which called control_group.
When the crate dropped to the ground, a new crate will spawn on top of the scree ( y = 0 ) and insert to the control_group.
However, when i trigger the applyForce function, both crate will be applyForced.
and what i want to do is to remove the previous crate from the control_group ( not removeSelf() ), i still want the old crate show in the screen.
and insert the crate that just spawned into the control_group, so that i can control only the newest crate
Or if you have other way to switch the control_group to the new spawned crate.
it would be nice
thanks