question about groups

I have a group for controlling the dropping crate to appleForce, which called control_group.

When the crate dropped to the ground, a new crate will spawn on top of the scree ( y = 0 ) and insert to the control_group.

However, when i trigger the applyForce function, both crate will be applyForced. 

and what i want to do is to remove the previous crate from the control_group ( not removeSelf() ), i still want the old crate show in the screen.

and insert the crate that just spawned into the control_group, so that i can control only the newest crate

Or if you have other way to switch the control_group to the new spawned crate.

it would be nice

thanks

Objects can only be in one group at a time.  Of course a group and be in a group, but any object can only be in one gorup.  So the solution here is to simply put your object in a group other than your control group.  If this is in a Composer scene then perhaps just simply put it back in the sceneGroup when you need to take it out of your control group.

Rob

thanks a lot!!! 

rob~

Also can your please answer one more question too??

https://forums.coronalabs.com/topic/56967-how-to-set-up-a-match-3-game-in-corona/

the bottom one that i just posted about raycast.

Objects can only be in one group at a time.  Of course a group and be in a group, but any object can only be in one gorup.  So the solution here is to simply put your object in a group other than your control group.  If this is in a Composer scene then perhaps just simply put it back in the sceneGroup when you need to take it out of your control group.

Rob

thanks a lot!!! 

rob~

Also can your please answer one more question too??

https://forums.coronalabs.com/topic/56967-how-to-set-up-a-match-3-game-in-corona/

the bottom one that i just posted about raycast.