I am trying to figure out what the highscore typically is representing.
Is it as easy as just to calculate the highscore by adding the scores from the individual levels?
In my current game I am tracking 3 parameters and calculate a level score from those. So I could just add the calculated level score to previous once a level is complete. Would that make sense or what does the player usually want? Maybe the maximum score that was reached in a level? [import]uid: 109677 topic_id: 22926 reply_id: 322926[/import]
In our older 8 bit marvels like Pac Man, Space Invaders and such and even dating back to Pinball Machines, your score is a running total of all the points scored on all the levels and the player with the highest recorded score is what showed (or top 10 lists etc.)
Today’s games pretty much hold true to that, but we have a lot more sophistication available to us. Now some games track high scores per level as well has high scores over all. Some keep today’s high scores, this week’s high scores as well as overall high scores.
It’s really a matter of how much effort you want to put in it and what you feel is important to the player. Let’s say you’re doing a puzzle game where the player is rewarded on how fast they complete the puzzle, your puzzle difficulties could be different enough that a player needs to have their results compared to others taking the same challenge.
But for an overall high score, you want to simply add each level as the game progresses.
[import]uid: 19626 topic_id: 22926 reply_id: 91622[/import]
Thanks, much appreciated. I now add to total score also when a level is re-played, hope that is not against the “rules” for players. [import]uid: 109677 topic_id: 22926 reply_id: 91672[/import]