Hello, newbie here.
I understand it is possible to scale images? As in, I could have a 500x500 px image in my program, but scale it down to 100x100 at one point in my app, and down to 200x200 in another place.
I understand this would probably create for an app that runs slower than it would if one would just create two different sizes of the image, but how much load is it?
I think I might need 3 or 4 different sizes of images in the app I am dreaming up at different times, so scaling on the fly might actually be convenient for me.
Let me know your thoughts!
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