I know a lot of developers here use TexturePacker to make sprite sheets for their game, so I figured this would be the place to ask.
Every time I try to throw some images into a sprite sheet, they stack on top of each other like this:
Image. Image.
Image. Image.
I’ve tried to make the sprite sheet work under those circumstances but the animations never come out right.
How I want the image sheet to look is like this:
Image. Image. Image. Image. Image.
So on and so forth. How would I make that happen?
On a side note…I’ve yet to successfully create a working image sheet in my projects. There’s a lot I don’t understand. For instance, if you use a pre-built image sheet, how do you measure the size of each individual image (which is required to load and use the sheet in your project)? I’ve been having to guess or use GIMP to select a rectangle area and read the dimensions off the bottom of the screen which isn’t always accurate.