I’ve noticed there is no way to “stop” an animation under the new Sprite API scheme.
You can pause it by doing an object:pause(). Under the old Sprite scheme you could “stop” an animation by using an object:prepare() statement.
Has anyone found a work-around for this yet? I am using the pause command to pause animations when my pause button is pushed and I don’t want to inadvertently “restart” an animation that is supposed to be stopped by unpausing my game. I may want to restart the animation later under program control when a series of events occurs with a play command but I don’t want it to start up by accident.
Thanks for any info.
-Dennis
[import]uid: 108253 topic_id: 31112 reply_id: 331112[/import]