Hi,
I’ve been trying some stuff out, and I can’t seem to get anything to work.
I have a body called cow, and another body which it reflects off of.
cow is spawned at y=-40, and it falls down to the surface, where it reflects back up.
cow goes to something like -100 the way I have bounce set, so I tried things such as
[code]
local cowKiller = function()
if cow.y > 30 then
cow:removeSelf()
end
[code]
but that doesn’t seem to work.
Any ideas? [import]uid: 8054 topic_id: 3177 reply_id: 303177[/import]