Question,
I want to make an RPG game using lime. But I’ve been thinking. How many tiles does it take for the device to slow down?
Like example if I have level size of tiles 100x100 does that slow the game down that is equal to 10,000 tiles,
Or 50x50 = 2,500 tiles
Or 20x20 = 400 tiles
I don’t on how many tiles can the IOS hold before it slows down. Does anyone know? [import]uid: 17058 topic_id: 27094 reply_id: 327094[/import]