Hi all,
I’ve noticed it seems that when I “tint” an image on the playfield the “tinting” does not happen until I do something else to the image, like move it slightly.
The call that I’m using to tint the image is:
pieces:setFillColor( 128, 0, 0, 96 )
Is there an easier or better way to “force” a redraw of the image to cause the tinting to occur immediately? I’m guessing the setFillColor routine does not cause a redraw in itself?
Thanks all,
-Dennis
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