@Ugobyte - been using Lua for about 4 months to design levels for a Cocos2D game. Before that we were using Objective-C to build levels. I have a high familiarity with several programming languages, but as a ‘script kiddie’ I’m better copy/paste/modifying existing code. Writing from scratch is for the real programmers…
@Brent - thanks for the info. I was aware that Corona is a 2D engine, was just curious about existing code/games that show it being used for 2.5D (or psuedo-3D).
@Nosheet - that’s an awesome game. Just bought it. Gyrus Meets Crazy Climber! If sales have stalled, have you thought about reskinning and re-releasing it, or going with a FREE ad support version. It really is a friggin awesome game the way it is though… And Neo-Retro is a name I use on another forum… Har!
@ALL - I’ve been in the game business as a game and level designer (and pixel artist) for over 10 years first project was for the gameboy color. Been gaming since the 8-bit Atari (Star Raiders!).
I’m designing a 3rd-person game where the player avatar is locked into a fixed X and Y position near the bottom middle of the screen. There is an assumed Z-plane which recedes into the distance with basic convergence characteristics (Y-height and sprite scaling simulate distance into game world). The player can move the view ‘forwards’ and ‘rotate’ the view to the left and right. I’d like to have sprite-based enemies as well as structures which react to this camera movement. I’d also like to be able to use the Box2D physics system and perhaps convert from screen-based XY interactions into my psuedo-3D XZ interactions (think pushing and bumping into things on the XZ plane as well as objects which create a gravity field that can suck you towards them).
So [bad analogy alert] think Space Harrier with the player locked in position near the bottom middle of the screen and the ability to rotate the camera 360 degrees.
http://hardcoregaming101.net/spaceharrier/cryptic.png
(…are the image tags turned off in this forum?)
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