I now have managed to move dynamic objects using a touchjoint on screen. When they collide with other dynamic bodies they change their path, like the other bodies do.
My question: Is it possible to somehow let the moving body (the one we move by using the touchjoint) just push away other dynamic bodies without changing it’s own moving path during a collision? Like a tank pushing away all other stuff without getting slowed down by the stuff? (Does this make sense?)