My memory monitor is showing me a small but constant growing number of used lua memory when accessing local functions and variables more than once. Is this normal? With texture memory I know how to handle it, because I can watch the objects… but how can this be done with the lua memory? It’s not much, but it constantly adds with each action I’m doing (for example) inside a game level… push a button, building something and so on. When the level is starting the memory used is about 0.48 MB, but with each action I do inside this level it is growing, so I get after a view minutes up to 2 MB. I think it’s nothing to worry about, but maybe there is a “Way how to handle” this kind of memory usage?
Thank you for your help!
Daniela
