Looking at games like “Kingdom Rush” or “Where Is My Water” or “Plants vs. Zombies” I notice a lot of graphics done in Flash, because the characters are not using frame based sprites, but the “smooth” looking flash style… meaning the character animations in those games are not only using sprite frames but also are using some kind of smooth transitions and even scaled transitions of body parts.
Now I wonder how I can do this with Corona?
What workflow is needed from drawing Characters to finally see them animated with Corona code?
I know how to make sprites with Photoshop, but how can I create the “smooth” character animations like for example in the games I mentioned at top? Is this even possible in Corona? And if it is, how can those files be exported from Flash and be used in the code?
For example, how can I create a character walkcycle for different directions using the “smooth” Flash style?
Maybe some of you are already doing this kind of stuff and are willing to give me some tips here… 
Thank you for your help!
Daniela
