First off is this a memory leak or just expected behavior… I have a menu scene using composer and then a drill scene. Going back and forth between the two looks like this in the memory.
Menu Entry - 326.03 KB (menu is never removed since it will be visited often)
Drill - 397.827 KB
Menu - 359.384 KB (drill scene is removed every time and I attempted to clean up the best i can)
Drill - 398.471 KB
Menu - 359.646 KB
Drill - 398.732 KB
Menu - 359.907 KB
So it appears there is a slight creep happening but it’s small so i wasnt sure if this is just normal behavior or if i missed something in my cleanup.
Also, if i add display objects to the scene’s view do i still have to manually remove them? It was my understanding that removing the scene also cleaned up the views objects?