Windows build capability makes it so much easier (for my project at least) to try crowdfunding, submit to IGF and festivals, etc. But a clearer understanding of the timing of the public release would really be helpful when discussing Corona SDK with potential partners (as well as let me sleep easier).
If we’re looking at a Beta in Q1 2014, are we looking at full public release by Q2?
I’d also like to know if the games will be somehow locked to the Windows Store (if MSFT is somehow funding/partnering, I’d understand if they want their store to have preference). If not, will builds be able to use the Steamworks SDK (through Enterprise upgrade, or a plugin)?
Any info appreciated!