Alright, I post enough in other threads, but network support is really where I know next to nothing.
Let’s say I wanted to connect to an existing game; say, an MMO. I know the address and port for the login server. I have credentials to supply for test purposes.
Is there a standard way to actually make that communication?
Maybe like this…?
local function networkListener(event)
--execute differently based on the event result
end
local response
network.download(response, "GET", networkListener)
I guess from the tutorials I’m only seeing how you would grab and save an external file to device, but nothing about talking to a server or pulling data and saving it to variables instead.
Not expecting anything terribly complex here; I’m just mystified how I would, say, open a connection, feed some credentials and then (eventually) query for data without creating my own file data farm.
Any demystification appreciated. 
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