I had a quick followup question regarding the elastic quality of joints when used on rag doll. I understand that increasing the density of chains will help prevent elastic behaviour in those joints. What i’m encountering however is an issue when a ragdoll collides with a static object.
What happens now, is when the ragdoll hits a static block, limbs will often get caught on the corners stretching the joint of the rag doll. Ideally, the rag doll would either get caught on the object, or slink around it.
I’m currently using pivot joints with a character of high density and static platforms of low density (unsure if density even matters for static objects).
Does anyone know of a potential solution for this behaviour? As it stands, the rag doll’s functionality is potentially gamebreaking.
Thanks!
-Nick
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