Say there are 2 players, Jack and Jill, connected to a room.
Jack is quitting the game and his applicationSuspend event is dispatched.
Now I wish to send a message to Jill from this applicationSuspend listener function.
So I raise an event using raiseEvent.
But the event is not raised in Jill’s client.
Only if Jack resumes the game, this event is raised for Jill.
Is this a bug?