Alright, I’m trying to place a bunch of little tiles to create an isometric looking map, and it’s just killing me at the moment that I randomly (my map is all random generated) I get 1-2px gaps between my tiles 
For example, here is a “good” placement (but the connector is broken):

Here is a “almost good” placement:

And here is a “bad” placement:

Does anyone have any idea why this could be happening? I can constantly refresh and get a new map in game, and sometimes it renders perfectly on emulator, other times, you get the artifacts like above.
I have no division happening when calculating the tile co-ordinates on screen, so I don’t think it should be a rounding error anywhere… [import]uid: 50524 topic_id: 8839 reply_id: 308839[/import]