Randomly displaying the wrong image

I just noticed some weird behavior, seems to coincide with updating Corona (2013.2100) and possibly using the sprite legacy library (https://github.com/coronalabs/framework-sprite-legacy/). Often, but not always, the wrong image is being displayed when a particle effect occurs. It seems to be the last sprite that was created rather than the one specified in the build function in CBE.VentGroup. Has anyone else seen this?

Thanks,

John

The rewrite, which I’ll be publishing in a few days (hopefully) might be the solution. I don’t know, though - I haven’t seen this happening.

  • C

The rewrite, which I’ll be publishing in a few days (hopefully) might be the solution. I don’t know, though - I haven’t seen this happening.

  • C