Hi,
I’m trying to run a raycast to check for a clear path between my ship and the enemy ship… Here’s the code:
main.lua local hits = mte.physics.rayCast(gameShips[1].x, gameShips[1].y, gameShips[2].x, gameShips[2].y, "fraction")
But it doesn’t seem to work - hits always returns 1 result, which appears to be the coordinates of gameShips[2] …
But I’m expecting to have ‘hits’ full of collisions with all the wall tiles between the two ships - all items have physics enabled, including the tilemap.
And gameShips[] are added to the mte sprite layer…
Could someone help with this?
Best wishes,
Carl