Hello
Working on my scroll-shooter I came across following requirement I need to implement for the level engine. I cant move on as I stucked with implementation problem.
What I do is scroll level using mte.moveCameraTo to scroll to the end of level (horizontaly).
I want to spawn enemies or bosses at specific point and time of the level map. So I ceated a layer in tiled where I put objects to indicate the place on the map where for example enemies have to be spawn, or the boss should appear on the screan.
the problem I have is that this method dont work for me or I cant handle it.
my question:
How do I check if an specifi object is on screen (camer moved to its place) adn how do I read it’s parameters/propoerties?
I’m confused after checking MTE example projects and cant make the thing to work.
Any hints are appreciated.
[edit]
my first quess was to use mte.addObjectDrawListener(name, listener)
but it is not working for me