Hi,
I have a game atm, everything is almost working right although I just can’t get the gravity correct.
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At the top my character seems to float then come down a bit slow
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When my character hits the floor they bounce a bit, I thought that bounce=0 should stop this???
I have the following settings throughout my code:
local borderBody = { density=1, friction=0, bounce=0 }
physics.setGravity(0,30)
physics.addBody( floor, “static”, borderBody )
physics.addBody( character, “dynamic”, { density=1, bounce=0 })
I know I have the gravity set quite high but if its set to 9.8 as I said he just floats.
Any help would be appreciated.
Thanks
Kevin