Really boring question.

How do you force isFixedRotation=true to be applied when the body is attached to a piston? Try attaching a piston with the dropped block in the draggable platforms demo.

This is really bugging me - has anyone else had this problem?

Ansca? Please - I think this is a really big bug.

Thanks,

Matt. [import]uid: 8271 topic_id: 4247 reply_id: 304247[/import]