I’m at a total loss and need some help please folks!
I’ve written a game which crashes at seemingly “random” points on a device but is fine in the sim. The inconsistent crash points are making me think this is probably memory related but I can’t tell for sure.
I’m using the console window in xcode to write various statements at runtime to try to isolate problematic code. However, there’s a delay of a second or so before statements appear. I have tried setting the buffer to ‘no’ but no difference.
I’ve also looked at the crash reports but I can’t understand to a point where they are helpful.
What I’m after are some general pointers about how to diagnose runtime crashes.
Can anyone help?
Does anyone else have these kinda problems? [import]uid: 8353 topic_id: 4709 reply_id: 304709[/import]
