Really, really , really need to submit apps with Graphics 1.0

Hello all,

This question is asked before, we have several apps (around 14) that are still graphics 1.0, these apps are either a bit older or where started and 1.0 and just recently finished. These are no simple apps. 

We where able to work fine with the older builds and submit smaller updates but changes made by Apple renders the older builds with graphics 1.0 useless, we are not able to use certificates anymore.  There is no client who is willing to pays us serious money because Apple made some changes and therefor our development software is not working anymore.

At the moment we are facing roughly 4 to 8 hours work per app to convert to graphics 2.0 and another several hours to test everything. This times 14 apps is serious $.  You can do the math how much money this will cost.

So please make a solution whereby we can once again can submit with the older build.

Thanks

I don’t know if you’ve already tried this, but would it be possible for you to make your projects Enterprise projects and compile with Xcode 5.1.1 / Corona Enterprise build 2013.1260 and adjust the frameworks to pass through Apple’s hoops?

Have you tried Graphics 1.0 compatibility mode?

DMC also have a library which is supposed to make this easier, although I haven’t tried it myself.

http://docs.davidmccuskey.com/display/docs/dmc_kompatible.lua

Thanks all,  graphics 1.0 compatibility mode does not work unfortunately. Will check out the link from Nick and the suggestion from Ingemar.

In what way doesn’t it work? I know widgets can take a bit of extra work but apart from that… 

Hi Nick, one of the apps we have problems with is, https://itunes.apple.com/nl/app/ast-dosering/id525405150?l=en&mt=8

it is a free download. There are some complex calculations and the graphics go all over the place, this app works on iphone and ipad and shows a different layout on both devices. We spend almost all day trying to get it working in either compatibilty 1.0 and graphics 2.0

we expect to need another 2 to 3 days to get it completely working again :frowning:

I have to check with one of the programmer to get the exact details.

1262 will have issues on multiple fronts.  Advertising Identifier included, Xcode 5.1.1 requirements, Provisioning Profiles, at least two issues with false positives on private APIs and so on and probably some that’s slipping my mind.

I don’t know how many of those can be eliminated with Enterprise builds with the 1262 daily build.

Rob

Hi there,

We have tried the Enterprise solution from Ingemar and it works :slight_smile:

Thanks all

That sounds great!

If you haven’t already done so, I’d also recommend trying to upload a binary to iTunes Connect to see if the binary passes Apple’s validation tests (and then Developer Reject the binary to finalize the update).

As Rob mentioned above there are quite a few issues that have been reported when using G1 builds, so I’d still be a bit cautious until an app has passed though Apple’s approval process.

We’re treading on untested grounds here B) …

Hello Ingemar,  that is step two, we are sort of happy so far :slight_smile: i will let you know how things go

Thanks alot

I don’t know if you’ve already tried this, but would it be possible for you to make your projects Enterprise projects and compile with Xcode 5.1.1 / Corona Enterprise build 2013.1260 and adjust the frameworks to pass through Apple’s hoops?

Have you tried Graphics 1.0 compatibility mode?

DMC also have a library which is supposed to make this easier, although I haven’t tried it myself.

http://docs.davidmccuskey.com/display/docs/dmc_kompatible.lua

Thanks all,  graphics 1.0 compatibility mode does not work unfortunately. Will check out the link from Nick and the suggestion from Ingemar.

In what way doesn’t it work? I know widgets can take a bit of extra work but apart from that… 

Hi Nick, one of the apps we have problems with is, https://itunes.apple.com/nl/app/ast-dosering/id525405150?l=en&mt=8

it is a free download. There are some complex calculations and the graphics go all over the place, this app works on iphone and ipad and shows a different layout on both devices. We spend almost all day trying to get it working in either compatibilty 1.0 and graphics 2.0

we expect to need another 2 to 3 days to get it completely working again :frowning:

I have to check with one of the programmer to get the exact details.

1262 will have issues on multiple fronts.  Advertising Identifier included, Xcode 5.1.1 requirements, Provisioning Profiles, at least two issues with false positives on private APIs and so on and probably some that’s slipping my mind.

I don’t know how many of those can be eliminated with Enterprise builds with the 1262 daily build.

Rob

Hi there,

We have tried the Enterprise solution from Ingemar and it works :slight_smile:

Thanks all

That sounds great!

If you haven’t already done so, I’d also recommend trying to upload a binary to iTunes Connect to see if the binary passes Apple’s validation tests (and then Developer Reject the binary to finalize the update).

As Rob mentioned above there are quite a few issues that have been reported when using G1 builds, so I’d still be a bit cautious until an app has passed though Apple’s approval process.

We’re treading on untested grounds here B) …

Hello Ingemar,  that is step two, we are sort of happy so far :slight_smile: i will let you know how things go

Thanks alot